
I need to point out that what the main difference with traditional besieging lies in is that you can prep things up before the invasion. So given this configuration and constraints, what better plan than mine would you think of to take back what's rightfully yours, wise ruler :)? Hopefully you can find an answer, this question may not be easy! Question clarification addendum It's clearly not ideal because of the damage it would do and the efficiency -they're still using the walls against you-, but you have the gist of what you can do and what I am looking for! Afterwards, take back the walls by using the remaining trebuchets on the other side. Remember that they need to be defendable before the counter-attack!įor instance, one plan I thought of is to build trebuchets on the two sides, then to sabotage the ones in the district you are losing. In some way, it is a little like laying siege on fortifications, but you choose your walls and spend one day in them before. Indeed, the city is big, and the town's defense is tough and organized.

Also, the town guards can set up something when they notice things are not going well for them, so you have some time to trigger traps or other devices, during a whole day or maybe even two.

However, you can plan any kind of structure or strategies you can think of, inside or outside the walls. Otherwise that makes too many possible answers, 'specially without any detail on how my magic works. While there's magic, use it only for non-lasting enchantments to create your devices or to trigger them. No electricity, oil or steam, but you can use clever mechanical and chemical concepts (cogs, pulleys, greek fire, even some gases.). Or make them unavailable when you want to take them back. The longer they are prevented from using effectively the walls against you, the better it is.You mainly have to know there's a threat sitting on your walls and another one behind it. To be an enough general approach to take them back.I've thought about this already, and find it quite a risky move if your enemy has spies and hear about them. To avoid basing the strategy solely on hidden intel (e.g.Other potential losses are more acceptable, like sacrificing a squad for the sake of the city. To reduce damage to buildings, especially the walls, since they are quite expensive in sheer resource quantity.Therefore, how can one prepare for this eventuality and protect their walls from such robbery, or at least minimize their defensive value? Indeed, now, you need to attack your walls, protected by your enemies. This means that you can reasonably contain an opponent inside a single district, which is considerably better than letting them spread wherever they want.Īll is good and nice until you try to take back the districts you have lost. In other words, the two sides are heavily protected. These structures are capable of repelling intruders from one side then another 2, since you don't know from which district they will come from. In order to prevent this (and because of its history), the town is divided in several quarters, separated by strong, fatty walls 1. Or create their new ones by sabotaging whatever "I don't like portals" gizmo in the city. Especially if an army manages to make a breach somehow and take over portal stations. " unwanted" neighbors (well, sort of, they're not physically next to the city), so a wise ruler need to plan some defensive structures in case things go south.

Now! Now! A big, rich trade center is the source of all. Most models are not that big, though they cannot be carried in a pocket. Artifacts on their side, mostly help in maintaining the portal for longer durations (think hours). A mage alone can open a portal enough to make a rider and its horse pass for a short time, 3 or 4 can make whole carts get through them. The gateways are made -and maintained continuously- by trained mages and artifacts, and link two realms of reality together. Partly as to not let whole districts suffocate in poverty (among other bad things), but also because it is basically the only way to reach it. In my fantasy world, I have a really, really big city where trade and people flows are done through magic gateways.
